Wednesday, February 19, 2014

Mecha Front Lynx Print

The prints came in last Saturday and I'm currently in the process of finishing the molds. The last batch of molds is currently setting up and I should have the first couple casts done early tomorrow. Getting the parts in the mail is always the most exciting part of the process as it's a bit like Christmas. It's always a mix of anticipation as I'm excited to finally be able to see how everything comes out but there's also a small twinge of dread as you never know exactly how the design will translate.

Fortunately all the parts came out as expected and the new print material makes for an smoother and more detailed model. I'm really enjoying the smoothness of the new parts and I can't wait to see how everything comes out in the final resin form. At the point of writing this I have the legs, hips and guns successfully cast and they look really clean.  (the molds for the torso parts and feet are still curing)

Another thing that doesn't translate fully until the model is in hand is the size of the model. The light mecha were already big and this one is another 30% taller but seems even larger due to the increased mass in the body and legs. All personal ego aside it's simply awesome to be able to have minis this size, I spent probably two hours simply oohing and ahhing over the parts before I started getting them ready for molding. When the models are this large they begin to feel more like toys then miniatures especially if you get them magnetized and the joints can swivel.

Here's a couple pictures of the prints which have been posed with the help of some sticky-tac.

Saturday, February 8, 2014

NorAm Lynx Medium Mecha & recent happenings

I just finished up the NorAm Lynx and it's currently at the printer. Stuff has been a bit hectic so I forgot to post the news about the pre-orders on here. All the slots have been filled but it'll be available for general purchase shortly.

The render style is a bit different then my previous models as I've updated to a more recent version of Maya and it has a much better rendering engine.

A couple big changes, I've shut down the Paulson Games website and moved all of the Mecha Front stuff to as it deserved it's own dedicated site. I re-enrolled in school in effort to pursue a degree in 3d animation and I don't have the time or interest to continue producing the Paulson Games line of parts while I'm taking classes.

But fear not, I've worked out a deal with one of my friends who will be taking over all the production and making them available through his own website. Steve is a great guy and I know he'll do a bang up job on maintaining the quality of the casting and customer service.

While I've closed down the Paulson Games site I will continue to work on the Mecha Front site, rules and models. I've wanted to shift my focus exclusively on doing complete models for a while and the start of the new year was an excellent time for that.

I just uploaded the most current version of the playtest rules to the website, lots of new toys to check out. Alternate ammo rules, new weapons, infantry and some combined forces vehicles. Give them a look and let me know what you think as I'm interested to hear your feedback.

The Lynx should come in sometime in the next two weeks and I expect to have new pictures to share shortly.


Most of you guys know that I was connected at one point to a set of models that I was hoping to help set up a line of Robotech miniatures with. I'd posted a bit about it on here but I deleated most of those posts and pictures because people kept reposting my models under the mistaken belief that they were the current prototype pieces being done by Ninja Division.

A fellow forum user brought up an old link found here: which was originally posted on my blog here.

I'd made a statement that was very spot on especially when I look back at it now.
Since then I've heard all sorts of Palladium fanyboys and supporters comment along the lines that I was simply pissed at being dropped from the game or that they suspect I wanted too much money for my work, etc.

First money was never the issue.   (at least on my end)

Lets say if I were approached on a project that required me to work full time for an entire year sculpting a set of 50-60 master models and literally casting tens of thousands of copies I'd easily be bought for a whopping salary of $30k, probably even a good sum less if I were passionate about the project, say one involving a favorite childhood cartoon that I loved so much so that I took the time and effort to make some miniatures for it and promoted the idea for free.  If it's too much to ask for a liveable wage in exchange for working 50-60 hours a week then yeah I'm the bad guy.   :Shrug:

Truth be told I am quite happy working on my Mecha Front project and that never would have happened if I'd continued to work on the Robotech line. Often rejections open new doors of opportunity and that often seems to be the case when things involve encounters with Palladium. Ever hear of a guy named Richard Garfield ?  Sometimes life needs to drop some poo on you in order for you to come out smelling like a rose.

No I probably won't blow up and be the next WOTC but lots of good in the industry has come out of people who have had unfortunate dealings with Palladium. Sometime we need an obstacle to redirect us in a much better direction. Usually that obstacle is in the form of somebody who tries to take advantage of other people's work, or fails to recognize the talents that you can bring to the table, other times it's just somebody who might decide to be a dick for no reason. (Sometimes it's even a combination of all three)

I feel blessed that I ran into an obstacle like that which helped change gears for me. I would have been under very heavy deadlines and had the enjoyment of sculpting sucked out of me and while I thought I'd wanted it at the time ultimately it would have proven to become a soul grinding experience. As an artist I'm fueled by creativity and passion for what I'm doing and that would have quickly become a very empty project.

In the last year I've gotten half a dozen Mecha Front models into production and I have the 7th model currently at the printer, with two additional versions within the next month. It may be a slow process but I'm just a single guy working on a tight budget, not supported by a team of people with a million dollar kickstarter payment.

Somehow despite all the numerous resources at their disposal a certain kickstarter has gotten pushed back by months yet again, who knew?


July 17, 2012
I know that most of your guys probably aren't sifting through my older posts so it's not something that jumps out but I've removed almost all pictures of the 1/285th scale Robotech models.  
The main reason is that I don't want them being used to promote any potential Robotech game. The minis grabbed a lot of attention with potential players, which was fine at the time but now that I won't be involved with the project I want to avoid generating any confusion with new readers.  
I've been getting a lot of emails about the minis asking if they'll still be used, or about what plans might be in place etc. All I can say is that my versions will not be used at all. I have no clue who they might be getting to do sculpts or what quality they might be or even "if" they are going to actually be produced...  
They seemed to be looking for the lower end of industry pay standard so IMO that doesn't bode well for sculpt quality. If they decide to fund it properly maybe they'll get some top notch sculptors, but if they are looking for average or lower pay then the miniatures will reflect that. 
(which is also why I don't want people thinking my sculpts are the ones be developed by Palladium)  
They want a product made as cheaply possible with maximum profit, which is a standard business practice. However my personal feelings are that if you have a well sculpted professional product you will see far greater sales than a run of the mill sculpt that you could get from Reaper or Iron Wind for example.  
I was willing to scrape my teeth in order to get the mini made as it's something I was passionate about. It's a tremendous amount of work to sculpt a 30-40 model range especially if you are trying to juggle a team of freelancers. They may find artists willing to work in that price range but I don't think the quality will be there and the time lag will be massive. I'll be interested to see what type of product (if any) they manage... 
Parting with Palladium at this point is a very good thing, I've gotten some serious notice from other companies and it's generated several sculpting commissions for custom mecha. It's also freed up time to work on my own personal sculpts again. It's going to allow me to focus on my own designs which grants me a lot more creative freedom and personal satisfaction. 


Now because I'm not a total jerk I'd like to give ND some applause for their work, so far has been quite good. Working with Palladium is a job I wouldn't want for anything and I hope John can keep his sanity as I know Kevin certainly doesn't make it easy.

Ultimately why I suspect they decided to find a company like ND is so that they could have their potential partner assume all of the development costs. They likely didn't want to have any upfront investment but would take a percentage of the sales while letting their partner assume all the risks and do all the heavy lifting. I don't know for certain but I suspect that's what drove their choices. The situation is likely great for Palladium as they don't need to spend a dime, but it doesn't seem to be helping much with the delays and production issues.

There's a lot of stink in the waters around Palladium so I'm completely unsurprised at the delays with their kickstarter or the souring attitudes with the backers. Given my personal interactions with Palladium and their long history of fumbling the ball with virtually every project they undertake I saw that shit storm brewing long before the KS was even hinted at.

When you find your obstacles in life remember it may seem shitty at first but it's usually directing you to a much better path.

Tuesday, August 27, 2013

Neo-Bloc Goshawk Beta

Pictures of the completed Goshawk Beta model. Armed with a railgun, missiles, and an advanced sensor upgrade.


NorAm Raptor Beta

Pictures of the completed Raptor Beta model which is armed with a set of autocannons in a linked quad configuration.

Thursday, August 22, 2013

NorAm Raptor Gamma

The parts for the variant mechs arrived and I'm in the process of molding everything. I completed the Gamma version of the Raptor so here's the pictures. I should have the other models done shortly and I'll post pics as soon as they are done.